Daily Instances — Sakura Isle & Chaos' Air Fortress

The headline endgame content is two daily party instances reached at Lv. 105+. They're the core of the endgame daily loop (Stage 20 of the New Player Guide). This is the full walkthrough: entry, mechanics, bosses, reward rules, and party comp.

Sakura Isle — the cherry-blossom daily instance

1. The basics (both instances)

PropertyValue
Min level105+
Party size2–7 characters
Frequencyonce per day, each
Reset06:30 server time
Entry NPCBenusta, Manager of Party Instance Zones
DifficultiesEasy Lv.110 / Normal Lv.120 / Hard Lv.130
105 is the entry level, not the cap. The server level cap is 130. You unlock these instances at 105 and keep leveling toward 130 as you run them — Hard mode (Lv. 130) is aimed at max-level characters, while Easy/Normal let you start clearing while you climb.

You enter both from the same NPC, Benusta. Her menu was rebuilt for Sakura Isle — the old Krofin's Nest and Crystal Prison buttons are gone. Do both, every day — a missed 06:30 reset is lost progress.

2. Difficulty selection

Pick a difficulty matched to your level and gear. Easy = Lv.110, Normal = Lv.120, Hard = Lv.130 — higher tier means a stronger boss and a better reward pack (Lv.1 → Lv.3 → Lv.5). If Easy clears comfortably, step up.

3. Sakura Isle — walkthrough

A cherry-blossom / Japanese-temple themed zone (kitsune / Oni theme).

  1. Enter from Benusta at Lv. 105+ with a party of 2–7; pick a difficulty.
  2. Clear 100 common monsters. The boss is invincible until 100 mobs are killed — the mobs advance toward the boss area, so you fight your way in. This 100-kill barrier is the gate.
  3. Kill the boss. Higher difficulty = a tougher boss and a bigger reward pack (Lv.1 / Lv.3 / Lv.5).
  4. Get your reward. You must contribute meaningful boss damage to be paid — see §5.
Note for this server: the boss line here is the Krosha family across four tiers (Lv. 105 / 110 / 115 / 120), not the three-tier "Oni" set some retail guides describe. Same instance and mechanics — different boss names/levels.

4. Chaos' Air Fortress — walkthrough

A high-altitude fortress dungeon.

  1. Enter from Benusta (same NPC, Lv. 105+, party 2–7); pick a difficulty.
  2. Break the boss barrier. Instead of a kill count, this instance hides the boss behind a barrier — clear the fortress adds to bring it down.
  3. Kill the Fortress Golem boss, tiered by difficulty → the matching Benusta's Reward Pack (Lv.1 / 3 / 5).

5. The reward rule — don't get shut out

The instances pay by contribution, not just by being present:

  • Do ≥ 5% of the boss's damage to earn a reward box; the top-damage player/party earns an upgraded "shining" box.
  • At minimum, everyone must hit the boss at least once to receive the reward.

Practical takeaway: everyone in the party should land hits on the boss — don't let one player tunnel it while others clear trash. Spread damage so the whole party clears the 5% bar.

6. Party composition & tips

General modern-L2 group shape for Lv. 105+ instance bosses:

  • 1 tank (Sigel) to hold the boss, 1 healer (Aeore), 1 buffer/support (Iss), and 3–4 DPS (Tyrr / Yul / Othell / Feoh / Wynn). A 2–7 range means a lean trio or a full seven.
  • For the 100-kill phase (Sakura Isle): bring AoE — clearing 100 mobs fast is where Tyrr/Feoh AoE and a summoner shine. The faster the 100 fall, the more boss time you get.
  • For Chaos Air Fortress: clear the adds to drop the barrier, then focus the boss.
  • Use shots and full buffs. Boss HP at these tiers is large; sustained shotted DPS is what clears the 5% contribution bar and races the timer.
  • Match the tier to your kit. Step up to Normal/Hard for the better reward pack once Easy is comfortable.

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