Server Stages (1–130)
The road from 1 to 130 is split into stages. Each stage is a level band with a level cap — you cannot out-level the open content, and later bosses, zones and gear stay locked until their stage opens. Stages open in order, announced by the server. Everyone climbs together.
Right now: Stage 1 is open (levels 1–105). Later stages open by announcement — details for stages that haven't opened yet are the plan, and may be adjusted before they open.
How every stage works
- Level cap. XP stops at the stage cap until the next stage opens.
- Stage daily. From Stage 2 on, each stage has a daily objective — kill enough monsters of your band (about 300) and you get a one-time daily XP bonus, with an extra bonus for party play. Once per account per day. (Stage 1 has no stage daily — leveling there is fast on its own.)
- Manual play only. Auto-hunt and offline-play kills do not count toward the stage daily — and auto-hunt time is capped per account anyway.
- Craft is the gear path. Each stage's gear comes mainly from crafting farmed materials, not from shops. Shops only fill small gaps.
- Materials are tradeable. Farm more than you need and sell the rest — that's the player market.
Stage 1 — Levels 1–105 (open now)
- Cap 105. Follow the story, kill field mobs, level fast.
- Gear: starter → R95 → R99 Helios. It drops from many mobs, appears in collections, and is craftable from Aether, Black Mithril, Jewel and Crystal in the craft shop (the craft has a success chance, with part of the Aether refunded on failure).
- Enchant is capped at +10 during Stage 1 — a safe, affordable ceiling.
- Ready for Stage 2 when: level 105 with R99 gear, enchanted as high as you can.
Stage 2/3 — Levels 105–110
- Cap 110. Farm Cherry Blossom Isle and Chaos' Air Fortress, plus the two daily party instances.
- Gear goal: R110 Krishna weapon — an upgrade of your Helios: bring your R99 Helios weapon + Krishna Fragments (matching your weapon type) + adena, and the craft shop turns it into the matching Krishna. It's guaranteed — no destruction. The higher your Helios enchant, the fewer fragments and less adena the upgrade costs, so Stage 1 enchanting pays off.
- Fragments come from the stage daily (a fragment box) and from farming — and they're tradeable, so you can buy the type you need.
- Also new here: brooch + jewels, talisman bracelet, and jewel attribute.
Stage 4/5 — Levels 110–115
- Cap 115. Farm Cherry Blossom (Kropion), Breka's Stronghold, Kartia 110.
- Gear goal: high-grade talismans, the artifact system, energy attribute, and new armor upgrades.
Stage 6/7 — Levels 115–120
- Cap 120. High-tier field zones and Kartia.
- Gear goal: Limited Trinity weapons and Supremacy armor, plus higher enchant goals.
Stage 8/9 — Levels 120–125
- Cap 125. The grand-boss loop begins.
- Gear goal: the orb path and enhanced artifacts, from grand bosses and high instances.
Stage 10 — Levels 125–130
- Cap 130. Valakas and the dragon zones open.
- Gear goal: dragon jewelry from boss drops and exchange.
Stage 11/12 — Level 130 endgame
- The cap stays 130 — these stages are about long-term goals: the Exalted path, seasonal zones, events and tokens. Ongoing, not a race.
Quick reference
| Stage | Levels | Gear goal | Main farm |
|---|---|---|---|
| 1 (open) | 1–105 | R99 Helios, enchant +10 | story + open field |
| 2/3 | 105–110 | R110 Krishna, brooch, jewels | Cherry Blossom Isle, Chaos' Air Fortress |
| 4/5 | 110–115 | Talismans, artifacts, energy attribute | Kropion, Breka, Kartia |
| 6/7 | 115–120 | Trinity weapons, Supremacy armor | high-tier field, Kartia |
| 8/9 | 120–125 | Orbs, enhanced artifacts | grand bosses |
| 10 | 125–130 | Dragon jewelry | Valakas, dragon zones |
| 11/12 | 130 | Exalted, seasonal | seasonal zones |
Where to go next
- Brand new? → New Player Guide: 20 Stages
- Gearing for your stage? → Gearing & Enchanting
- At 105? → Daily Instances