Server Stages (1–130)

The road from 1 to 130 is split into stages. Each stage is a level band with a level cap — you cannot out-level the open content, and later bosses, zones and gear stay locked until their stage opens. Stages open in order, announced by the server. Everyone climbs together.

Right now: Stage 1 is open (levels 1–105). Later stages open by announcement — details for stages that haven't opened yet are the plan, and may be adjusted before they open.

How every stage works

  • Level cap. XP stops at the stage cap until the next stage opens.
  • Stage daily. From Stage 2 on, each stage has a daily objective — kill enough monsters of your band (about 300) and you get a one-time daily XP bonus, with an extra bonus for party play. Once per account per day. (Stage 1 has no stage daily — leveling there is fast on its own.)
  • Manual play only. Auto-hunt and offline-play kills do not count toward the stage daily — and auto-hunt time is capped per account anyway.
  • Craft is the gear path. Each stage's gear comes mainly from crafting farmed materials, not from shops. Shops only fill small gaps.
  • Materials are tradeable. Farm more than you need and sell the rest — that's the player market.

Stage 1 — Levels 1–105 (open now)

  • Cap 105. Follow the story, kill field mobs, level fast.
  • Gear: starter → R95 → R99 Helios. It drops from many mobs, appears in collections, and is craftable from Aether, Black Mithril, Jewel and Crystal in the craft shop (the craft has a success chance, with part of the Aether refunded on failure).
  • Enchant is capped at +10 during Stage 1 — a safe, affordable ceiling.
  • Ready for Stage 2 when: level 105 with R99 gear, enchanted as high as you can.

Stage 2/3 — Levels 105–110

  • Cap 110. Farm Cherry Blossom Isle and Chaos' Air Fortress, plus the two daily party instances.
  • Gear goal: R110 Krishna weapon — an upgrade of your Helios: bring your R99 Helios weapon + Krishna Fragments (matching your weapon type) + adena, and the craft shop turns it into the matching Krishna. It's guaranteed — no destruction. The higher your Helios enchant, the fewer fragments and less adena the upgrade costs, so Stage 1 enchanting pays off.
  • Fragments come from the stage daily (a fragment box) and from farming — and they're tradeable, so you can buy the type you need.
  • Also new here: brooch + jewels, talisman bracelet, and jewel attribute.

Stage 4/5 — Levels 110–115

  • Cap 115. Farm Cherry Blossom (Kropion), Breka's Stronghold, Kartia 110.
  • Gear goal: high-grade talismans, the artifact system, energy attribute, and new armor upgrades.

Stage 6/7 — Levels 115–120

  • Cap 120. High-tier field zones and Kartia.
  • Gear goal: Limited Trinity weapons and Supremacy armor, plus higher enchant goals.

Stage 8/9 — Levels 120–125

  • Cap 125. The grand-boss loop begins.
  • Gear goal: the orb path and enhanced artifacts, from grand bosses and high instances.

Stage 10 — Levels 125–130

  • Cap 130. Valakas and the dragon zones open.
  • Gear goal: dragon jewelry from boss drops and exchange.

Stage 11/12 — Level 130 endgame

  • The cap stays 130 — these stages are about long-term goals: the Exalted path, seasonal zones, events and tokens. Ongoing, not a race.

Quick reference

StageLevelsGear goalMain farm
1 (open)1–105R99 Helios, enchant +10story + open field
2/3105–110R110 Krishna, brooch, jewelsCherry Blossom Isle, Chaos' Air Fortress
4/5110–115Talismans, artifacts, energy attributeKropion, Breka, Kartia
6/7115–120Trinity weapons, Supremacy armorhigh-tier field, Kartia
8/9120–125Orbs, enhanced artifactsgrand bosses
10125–130Dragon jewelryValakas, dragon zones
11/12130Exalted, seasonalseasonal zones

Where to go next