Server Overview

Welcome to Sakura Isle — a Lineage II server running the spring-2026 Sakura Isle content (client chronicle 38), themed around the awakening of the kitsune. This page is the fast orientation; the linked guides go deep.

New here? Jump straight to the New Player Guide — 20 stages from character creation to endgame.

The essentials

  • Level cap: 130. The experience table tops out at 131, so effective endgame is 130.
  • Base rates: 1× (retail-like). No dynamic XP multipliers — early levels still go fast by design; the real time-sink is gearing and the 105 → 130 endgame climb.
  • Start level: 1. Every character begins at level 1 and picks a race and archetype at creation.
  • Endgame draw: two daily party instancesSakura Isle and Chaos' Air Fortress — that open at Lv. 105. Note 105 is the entry level, not the cap — you keep leveling to 130 while you run them.

What Sakura Isle adds

  • Two new daily party instances at Lv. 105+, run once per day each (reset 06:30 server time), entered from Benusta, Manager of Party Instance Zones. They replace the retired Krofin's Nest and Crystal Prison. Full walkthrough: Daily Instances.
  • Kamael Samurai / Crow class line — a 5-stage katana fighter, this server's signature custom class. See Samurai / Crow.
  • Eviscerator rework onto Basic Attack Power, and world bosses strengthened to Lv. 127–130 with billions of HP.
  • New gear: Talisman of Abundance, Enhanced Artifacts, Seed Bracelet → Superior, Orb enchanting, and Dragon / Cursed shot bonuses. What to chase — and what's actually live here — is in Gearing & Enchanting.

The full patch rundown is on What's New.

Regional names

Same content set, different label by region — useful when reading outside guides:

RegionName used
Korea (Live / "Aden")Sakura Isle chronicle (client chronicle 38)
Europe (Innova / 4game)"Sakura Isle" update
North America (plaync)"Spring Update" (same content, no "Sakura" wording)

Where to go next